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Praetorians is a Strategy video game developed by Pyro Studios and published by Kalypso Media Digital Ltd for PC.I loved this game, but it did have some bugs and it was really hard for me to pick up on at first.

Praetorians PC Video Game
Developer(s)Pyro Studios
Publisher(s)Eidos Interactive
Director(s)Javier Arévalo
Producer(s)Ignacio Pérez Dolset
Platform(s)Microsoft Windows
Release
Genre(s)Real-time strategy
Mode(s)Single player, multiplayer

Praetorians is a 3D real-time tactics[1] game developed by Pyro Studios and published by Eidos Interactive, based on Julius Caesar's campaigns in Gaul, Britain, Crassus' battles in Parthia and the events of Caesar's Civil War the player controls either the Roman Republic, the Ptolemaic Kingdom (Inaccurately represented as the New Kingdom of Egypt) or a generic Barbarian tribe based on the Helvetii, Gauls and Celts.

  • 1Gameplay
  • 3Reception

Gameplay[edit]

Unlike most Real Time Strategy titles, Praetorians focuses on Military and tactics, rather than building, or resource management. Units are trained from a garrison, which is build on a town or village which requires a garrison to be built, and a commander to be sent there.

Each civilization comes with its own unique unit pool with units that have different strengths, abilities and weaknesses. Some unit types are simply re-skinned for all the civilizations, but the variety in units offers different strategic ideas depending on which civilization the player is using. Light infantry units are generally weaker than heavy infantry units in hand-to-hand combat, and are very susceptible to arrow fire, but are the only units in the game that can act as builders. Heavy infantry units are strong in hand-to-hand combat and quite resistant to arrow fire, but generally much slower around the map, and cannot travel over watery terrain. Archer units are poor in hand-to-hand combat, especially against cavalry units, but can set fire to damage buildings and siege equipment. Spear units are generally competent in hand-to-hand combat, but are susceptible to heavier infantry units and arrow fire, and cannot travel in forests. Cavalry units are often quick, and can easily outmaneuver most troops, but they are frail, and most cavalry units cannot travel in forests.

There is also the presence of multiple types of terrain in the game. Forests can be used to hide infantry units, and to spring ambushes against troops out in the open. Watery terrain which prevents heavy infantry units from crossing. Grassy terrain which can be lit on fire, and can kill troops that cross the fire.

Members of an alliance may not attack one another, though it is still possible to attack an allied building or village belonging to an ally. In times of crisis team members can call upon each other via the message line: 'We need help.' Allies will normally offer spare troops in assistance. 'Praetorians' differs from other games of its genre in that resources do not play a part in it. In most real time strategy games, items such as wood, food, gold, stone and glory must be collected, to be spent during the creation of troops. The only resource you need to recruit stronger soldiers are honour points. Honour points are earned by fighting and killing enemy troops. There are also troop control points and unit control points; The former will limit the number of troops a player may have in their army, and the latter limits the number of individual soldiers and army men that can be used.

Praetorians features three gamemodes: Skirmish, Campaign, and Multiplayer:

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Skirmish[edit]

Skirmish functions as can be chosen in which the player first chooses a difficulty level (easy, medium, or hard) then chooses up to 1 character and up to 7 AI players, controlled by Artificial Intelligence. These can be Roman, Egyptian or an anonymous barbarian tribe. Once this is completed, alliances may be created by joining two forces on the same team, whether set before the game has started, or during the game.

Campaign[edit]

Players may participate as Julius Caesar commanding forces of varying sizes against various hostile tribes of barbarian, Egyptian and, nearer the end of the game, Roman origin. The Campaign consists of 4 Tutorial levels, educating the player on how to order troops around the map, initiate combat and giving hints as to how the player may best use the units at his/her disposal, and 20 Campaign missions, beginning in 59BC with Caesar fighting the Helvetii tribe, and ending in 45BC with the final battle of the Civil War. The 20 campaign missions are divided into 4 sections; each new section is preceded by a short film. Each section, including the tutorial missions are divided by the time period the missions are in. The first section involves leading Caesar's new legions to Gaul to investigate the recent surge of bandit attacks in Aeduii country. The second is the initial stage of the Gallic and focuses on Caesar's battles against the Helvetii and the Nervii. The third section continues directly from the second section, and details Caesar's invasions of Britannia and Ambiorix's revolt. The fourth section focuses both on Crassus' defeat at Carrhae and the subsequent retreat - two of the more difficult missions in the campaign - along with Vercingetorix's revolt. The final section focuses on the civil war against the Senate and the battles to aid Cleopatra in her succession dispute.

Multiplayer[edit]

Originally, the game was designed to be played online in Multiplayer mode using GameSpy. The installer for the game includes instructions and gives the option to install GameSpy Arcade. However, GameSpy Arcade no longer offers support for Praetorians game, since they have closed many servers. Instead, players can download and use GameRanger, which offers support for Praetorians multiplayer.

Development[edit]

After the Pyro Studios producer of the title, Javier Arévalo, and Eidos' Jason Walker talked about sorting out a flaw in the multiplayer game that was being exploited, an unofficial patch was released in October 2004. This helped catapult the game back up the GameSpy Arena charts.[citation needed]

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The latest version of an unofficial extension, called MoD 4.1, became available 2004; it adds three new factions and many new maps. MoD 4.1 contains the unofficial patch to fix the multi-player game. The next official extension is called MoD 5.0 released in 2013 by Pyro Studios. It sorted out a number of flaws, decreased the hit points of some troops, updated the start screen of the game, added brand new music and sounds, presented 40 new maps for battles.[citation needed]

In 2008 an unofficial map editor for the PC game Praetorians comes up. The map editor is programmed in the C++ programming language and uses the OpenGL computer graphics API. In the same year, the game continued to sell well, maintaining a place in the Top 20 Budget PC Titles on ChartTrack at the time.[citation needed]

On May 31, 2014, GameSpy Servers were shut down, thus ending the official multiplayer for Praetorians. However it is possible to use unofficial Third-Party clients to run, and maintain servers for Praetorians.[citation needed]

Reception[edit]

Sales[edit]

In the United Kingdom, Praetorians sold roughly 20,000 units during the first half of 2003. Kristan Reed of GamesIndustry.biz wrote that these were 'not figures that spell H.I.T.'[2] The game ultimately received a 'Silver' award from the Entertainment and Leisure Software Publishers Association (ELSPA),[3] indicating sales of at least 100,000 copies in the United Kingdom.[4] It also received a 'Gold' award from the Asociación Española de Distribuidores y Editores de Software de Entretenimiento (aDeSe), for more than 40,000 sales in Spain during its first 12 months.[5]

Reviews and awards[edit]

Reception
Aggregate score
AggregatorScore
Metacritic78/100[6]
Review scores
PublicationScore
CGM[7]
CGW[8]
Edge6/10[9]
Eurogamer8/10[10]
GameSpot8.4/10[11]
GameSpy[12]
GameZone7.5/10[13]
IGN8.9/10[14]
PC Gamer (US)70%[15]
X-Play[16]

The game received 'generally favorable reviews' according to the review aggregation website Metacritic.[6]GamePro noted in its preview that the game is 'A healthy mixture of Medieval: Total War and WarCraft'.[17]GameSpot praised the graphics, tactical depth, and AI; however, the limited camera (lacking the ability to turn 360 degrees) audio (particularly the sound effects, and voice acting) and poor multiplayer matchmaking services were criticised.[11]IGN praised the gameplay, and strategic-focus of the game, as well as its balance, graphics and campaign.[14]

In 2017, HobbyConsolas named Praetorians one of the best Spanish games ever released.[18]

Remaster[edit]

Praetorians

In June 2019, a remastered version was announced by Kalypso Media for a targeted release in fall 2019. It includes higher resolution, better textures, re-activation of the multiplayer mode. The game is being developed by Torus Games and will be released also for PlayStation 4 and Xbox One.[19]

References[edit]

  1. ^''Praetorians'. Pyro Studios. Archived from the original on September 10, 2012. Retrieved September 10, 2012.'
  2. ^Reed, Kristan (June 11, 2003). 'UK Charts 2003: Summer Report'. GamesIndustry.biz. Archived from the original on August 12, 2003.
  3. ^'ELSPA Sales Awards: Silver'. Entertainment and Leisure Software Publishers Association. Archived from the original on February 21, 2009.
  4. ^Caoili, Eric (November 26, 2008). 'ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK'. Gamasutra. UBM plc.
  5. ^Dossier de prensa Galardones aDeSe 2004(PDF) (Report) (in Spanish). Asociación Española de Distribuidores y Editores de Software de Entretenimiento. March 2004. pp. 5, 6. Archived from the original(PDF) on March 2, 2005.
  6. ^ ab'Praetorians for PC Reviews'. Metacritic. CBS Interactive. Retrieved October 22, 2018.
  7. ^'Praetorians'. Computer Games Magazine. theGlobe.com. July 2003. p. 82.
  8. ^McDonald, Thomas L. (May 2003). 'Praetorians'(PDF). Computer Gaming World. No. 226. Ziff Davis. pp. 94–95. Retrieved October 22, 2018.
  9. ^Edge staff (April 2003). 'Praetorians'. Edge. No. 122. Future plc.
  10. ^Fahey, Rob (March 25, 2003). 'Praetorians'. Eurogamer. Gamer Network. Retrieved October 22, 2018.
  11. ^ abColayco, Bob (March 17, 2003). 'Praetorians Review'. GameSpot. CBS Interactive. Retrieved June 30, 2017.
  12. ^Rausch, Allen (March 16, 2003). 'GameSpy: Praetorians'. GameSpy. IGN Entertainment. Retrieved October 22, 2018.
  13. ^Lafferty, Michael (April 4, 2003). 'Praetorians - PC - Review'. GameZone. Archived from the original on September 30, 2008. Retrieved October 22, 2018.
  14. ^ abAdams, Dan (March 13, 2003). 'Praetorians Review'. IGN. Ziff Davis. Retrieved June 30, 2017.
  15. ^Chan, Norman (May 2003). 'Praetorians'. PC Gamer. Vol. 10 no. 5. Future US. p. 90. Archived from the original on March 15, 2006. Retrieved October 22, 2018.
  16. ^Hudak, Chris (March 21, 2003). ''Praetorians' (PC) Review'. X-Play. TechTV. Archived from the original on April 13, 2003. Retrieved October 22, 2018.
  17. ^Dunjin Master (January 28, 2003). 'Praetorians Hands-On for PC on GamePro.com'. GamePro. IDG Entertainment. Archived from the original on February 9, 2005. Retrieved October 22, 2018.
  18. ^Alonso, Álvaro (April 24, 2017). 'Los mejores juegos españoles de todos los tiempos'. HobbyConsolas (in Spanish). Archived from the original on April 28, 2019.
  19. ^Valve Corp/C (June 11, 2019). 'E3 2019: Legendary Pyro Studios Titles Remastered for 2019'. Calypso Media. publisher site. Retrieved June 15, 2019.

External links[edit]

  • Praetorians at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Praetorians_(video_game)&oldid=917028075'
Platforms:PC
Publisher:Eidos Interactive
Developer:Pyro Studios
Genres:Strategy / Real-Time Strategy
Release Date:March 11, 2003
Game Modes:Singleplayer / Multiplayer

Praetorians has as much to do with ancient Rome as that hopping-mad Martian with the broom on his helmet in old Bugs Bunny cartoons. Which is to say, pretty much nothing, aside from funny headgear and togas. But if you’re looking for action-first strategy with a swords-and-sandals flavor, and aren’t too fussy about interfaces, the latest effort from the developer of Commandos is worth your while. Pyro Studios has incorporated cunning artificial intelligence and heated battlefield action heavy on tactics into the game, making it a welcome diversion for those who prefer ancient history in their RTS.

Drama is certainly what you get here. Neither antiquity nor real-time strategy conventions are allowed to get in the way of the game design, as Pyro has removed complications like history and resource gathering. The 24 missions that make up the single-player campaign might follow Roman annals through the Gallic Wars, a dalliance with Cleopatra, and the civil war that ended on the infamous ides of March, but historical accuracy is sketchy. You don’t have to worry about anything other than a steady supply of villagers to conscript and kicking, er, asinus, on the field of battle.

Roman, Egyptian, and Barbarian sides featured here are more fanciful than factual. Tolkien is mixed freely with Tacitus. Roman Hawk Scouts, for instance, can see through the eyes of their winged friends, Egyptian Officials can create mirages, and Barbarian Druids can cast spells to blind enemy archers. You can get even pickier over anachronistic references to the “Roman Empire” sixty years before the birth of Christ, Gauls who have distinctly Pictish characteristics, and the presence of pharaonic troops on the Nile at a time when the country was more Greek than Egyptian.

Or at least you could if the gameplay didn’t hold together. It does, partly because of the decision to Hollywoodize history, partly because of great play-balancing and AI. Pyro gives each side just ten military units and a handful of ancillary items like battering rams and ballistas. Units balance each other almost perfectly thanks to the logical use of special abilities. For instance, where the German Cavalry can inflict the devastating “impale charge” on enemy infantry, Roman Spearmen can counter this with a “protecting” formation where they form a wall with their weapons.

This intricate balancing act is shown to great effect in the campaign and skirmish options, as the computer is skilled at using its troops, and in the online multiplayer modes, since there are no major holes for players to exploit. Other tactical concerns are also vital. If you want to keep those concubines and hot baths, be mindful of casualty rates. Lose too many men and you’ll empty your villages quicker than your can say “pyrrhic victory.” This, coupled with a slow repopulation rate, means that you’ll have to be careful in every battle. Terrain is another major factor, mostly in Western Europe.

Forests and rolling fields there affect every engagement. The former is good for ambushes and escaping cavalry like the Roman Equites, while securing high ground means the difference between a triumphal procession past the Campus Martius and “et tu, Brute?” Mission objectives play up the need for strategic thinking. In addition to the usual search-and-destroy stuff, you have to defend a base from overwhelming opposition, besiege fortresses, and kill enemy leaders to swing their troops over to your side.

That’s about all that is familiar about Praetorians, though. Even with the somewhat annoying design flaws and less historical authenticity than a first-year Classics student’s term paper, Pyro has created an innovative game that veterans will find to be a refreshing and challenging change of pace.

System Requirements: Pentium III 1.5 GHz, 128 MB RAM, Win98

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